Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Tuesday, July 24, 2018

Bingeworthy TV: Red vs. Blue

Red vs.Blue (or RvB) is a series created using voice-over enhanced game play videos from the video game Halo*. So it’s kind of like watching a first-person-shooter video game with dialogue added. This doesn't mean you need to have ever played Halo to enjoy the show!
The show was only supposed to run for one season of six to eight webisodes. RvB had an unexpected popularity and went on for sixteen seasons and five mini-series, becoming the longest running episodic web series of all time.
The show centers on two teams of soldiers (you guessed it): red team and blue team. These teams are fighting what is originally assumed to be a civil war. Each team has a base on the least desirable piece of real estate in the known universe: a box canyon in the middle of nowhere. It seems each team's only reason for having a base in this location is that the other team has a base in this location.
Mostly this show consists of the characters (identically armored people in varying shades of red and blue) arguing with each other. Each team has standing orders to defeat the other and capture the other's flag (because isn’t that what war is all about?), but neither team is much motivated to do anything and only does so grudgingly.
I would give this show an R rating for language. It is definitely not going to be everyone’s cup of tea. The first time I watched it I had no idea what to think other than, "This show is crazy stupid but also crazy funny." I’m not sure I can think of a show in recent memory that has made me laugh as much or shake my head as often as the first five seasons of Red vs. Blue.

~Becca, Technical Services


*Librarian's note: You can also borrow official Halo novels or watch official Halo live-action TV series or the official Halo anime from Carnegie-Stout Public Library.

Wednesday, October 4, 2017

#ComicsWednesday: Tetris: The Games People Play by Box Brown


There is no shortage of acclaim for the perfection of Tetris*. Its cultural impact cannot be overstated. Tetris has wormed its way into the life of anyone who’s been in proximity to a computer, Gameboy, Nintendo, arcade, etc. Despite its influence, the Tetris story has not been properly canonized. Box Brown succeeds in doing so with Tetris: The Games People Play. He begins with Tetris creator Alexey Pajitnov and his friend Vladimir Pokhitko musing on the origin of games and puzzles, their connection to art, and their capacity to enhance our humanity. He then goes through an in-depth history of the politics, business, and controversy of Tetris. The story is surprisingly deep and convoluted for a game so simple in design. The tale, warmly colored in yellows and blues, is constructed fluidly with mixed styles that fit together like squares. The book succeeds alongside other great graphic novels in that the arrangement of the story seems like it could not have existed in another medium.

Outside the historical narrative, Brown discusses the purpose and role games have. They exist not just to escape, entertain, or pass time. Brown poses that the experiences and strategies used extend to our higher-order thinking (namely the prefrontal cortex); we assess a task, accomplish it, and feel good from it. He further argues that games are about connection and the depiction of human drama, all in the pursuit of fun. Tetris: The Games People Play pushes in the much-needed direction of games as art and culture. As Box Brown says, games “define our human identity.”

~Garrett, Circulation

* see: https://www.youtube.com/watch?v=Tnztj1UlkQs if you need convincing